JBI Studios' Blog on Voice-Over, Dubbing, and Multimedia Localization.

June 24, 2020
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Voice-over for Learning Programs for Kids

Children around the world are staying at home as countries continue to battle with the COVID-19 pandemic. Fortunately, e-learning and streaming learning programs are helping children […]
June 17, 2020
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Casting Voice-Over for Commercials

A great voice-over in your commercial can really grab your audience’s attention and get them interested in your product or service. A key step to having […]
June 10, 2020
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E-learning: A Great Option in the Time of COVID-19 and Beyond

The novel coronavirus (COVID-19) pandemic has closed down schools around the world. There’s an estimated 1.2 billion students that are now without access to in-person class […]
June 3, 2020
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Key Tips for Subtitling in Japanese

Japanese is one of our most requested languages for localization. Each language has its own linguistic considerations; Japanese in particular has a relatively complex written language […]
May 27, 2020
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Best Practices for Russian Voice-over & Dubbing

Russia and Russian-speaking countries are growing markets that you should consider in your localization plan. It’s estimated that Russian is the native language for approximately 153 […]
May 20, 2020
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Top Benefits of Video Localization

Video localization consists of taking an original video and adapting it for a target audience in a particular region or country. This could encompass dubbing it […]
May 13, 2020
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Recording Voice-Over for Voice-Assisted Devices

We’re in the midst of a technological revolution powered by artificial intelligence, and voice is at the center of this sea of change. In the 1920s […]
May 6, 2020
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Subtitling vs Dubbing: What’s the Best Choice?

For many TV/film production companies, corporations, and e-Learning developers, a common question is: how would I like my content to be viewed in other countries? Should […]
April 29, 2020
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How to Effectively Localize Video Games For Japan

Japan is the third largest video game market in the world following the U.S. and China. However, Japanese gamers spend the most money per user at […]